Gaming Never Ages

33-years-of-belatra-mikhail-voinich-interview

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Interview

The player has become different — faster, more demanding and much more sensitive to content. This means that the iGaming industry itself is changing: from the product and mechanics to approaches to partnerships and audience retention.


Mikhail Voinich, Head of Belatra Business Development Department, gave an interview to iGaming Expert. The digest contains key thoughts about the market, operator expectations, and the company's development.

  • About regulatory challenges:

Increasing regulation means operators require fully compliant and adaptable solutions that can scale across different jurisdictions.


Belatra’s early arrival in Latin American markets has earned the company plenty of knowledge around localisation and flexibility. Localisation is an ecosystem around the product rather than just a visual or thematic adjustment. Belatra works with local teams who have a deeper understanding of player behavior, expectations, and interaction patterns with the product. This influences not only content, but also promotional activities, communication, and even how games are structured and presented within the lobby.

  • About the industry today:


The industry continues to feel younger, more dynamic, and increasingly creative with each passing year. In many ways, gaming is not ageing — it is constantly renewing itself.

  • About successful work with operators:


With the evolution of the industry as a whole, operators expectations have become far more sophisticated, data-driven, and performance-focused over time.


In the past, it was largely about content availability and basic integration. Today, operators expect fast time-to-market, seamless technical integration, and products that can deliver measurable impact on engagement, retention, and player value.

  • About modern games and the importance of developing universes:


Games have evolved into immersive experiences: highly localized for different regions, enriched with advanced graphics, strong narratives, and even original soundtracks that can live beyond the game itself. Games today are closer to mini-stories than standalone products.


In that sense, it has found a story that has proven very engaging with its audience: The Mummyverse. What makes Mummyverse unique is that it has grown organically over time. It hasn’t been a one-off campaign or a fixed concept, but rather a living universe that naturally expands based on player behavior and partner feedback. Each new release is essentially a response to clear demand from the end user

  • About the development vector:


We are focused on scaling in every sense, including deepening our expertise in key markets and building new partnerships, especially in Latin America. Our goal is to ensure that as many people as possible in different countries know about our product, interact with it, and truly enjoy using it.

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